
Flash Gaming Summit is coming to Seattle!
Mochi Media has partnered with Casual Games Association to bring you a special one-day summit based on the sold-out Flash Gaming Summit 2011 conference in San Francisco. Join us for this one-day primer on the Flash games industry the day before Casual Connect begins, and stay for the after-party/networking mixer. This summit will highlight some of the leaders in the Flash game space who will share industry insights and strategies on successful game design, development and monetization.
Registration Options
1) One Day Flash Gaming Summit Pass. $99 [register now]
2) Use your Casual Connect Seattle Pass. $450 [register now]
Lunch (Salad + Seven Flavor Beef and Chicken Satay + Rice) is included and will be served in the Triple Door.
Lee Brimelow is a Platform Evangelist with Adobe. He has previously worked for McDonald's, Papa Ginos, Namco Pool Supply, Grand Targhee Ski Resort, Mack Dawg Productions, Barton Security, fatbrain.com, AOL, Netscape, eBay, Stanford University, and frog design.Hear about new work from Adobe to enable amazing games in a big way. Lee will show how you’ll be able to deliver a new generation of beautiful, stunning games across screens with Flash and AIR. Dig into the new high-performance Molehill 3D hardware graphics pipeline, learn about upcoming capabilities designed with game developers in mind, and see how what’s next for Flash will help you save time, make money, and build great games. Game on.
I'm a people-person. I made my way into the gaming industry by doing a lot of Community Management, and was even able to make a living consulting for various companies. I love teaching and speaking at events, and I love being a part of this awesome Indie Game Making community.How Andy Moore produced a viable franchise out of SteamBirds by learning from a string of previous failures.
Justin Wong is Vice President of Business Development for Mochi Media, where he leads the company's partnership efforts with publishers and advertisers. Prior to joining Mochi Media, Justin was responsible for the distribution of YouTube's video syndication product, playing an instrumental role in closing strategic partnerships with Apple, Panasonic and Electronic Arts. Justin was also an early member of the Google Local team, executing deals that enabled the launch of Google Maps and numerous small business advertiser programs. Justin holds a B.A. in Business from UC Berkeley and earned his MBA from Harvard Business School.
[Email Justin]
Simon Lachance has been in the video games industry for 5 years. He met Etienne and Marc-Antoine at his previous job and they all decided to quit and become full-time indie game developers...and so Berzerk Studio was born. Simon is the creator of the "Lachhh Engine", which powers all of Berzerk Studio's games. These days his role is to take Berzerk's games to market on mobile, tablet, and browser platforms.
[Email Simon]
Greg McClanahan is best known as "that one guy who makes badges on Kongregate." Since joining the site in 2006 as the first employee, he's designed more than 1,000 achievements across hundreds of user-submitted Flash games. He has also directed 250 Flash game sponsorships for games that have collectively received hundreds of millions of gameplays.
[Email Greg]
Hi - I'm Gordon - an indie flash games developer who makes games as irRegularGames.com. I fell into making Flash games a few years ago and to my surprise found my early games were reasonably successful. Even more surprising was the discovery that its possible to make a living developing Flash games through sponsorships, licensing and advertising. Who knew? To date I've made a range of single player action and puzzle style games, many of which have been sponsored and featured on portals. My most well-known game is Max Damage, which was recently ported to iPhone. Right now I'm also working at the Center for Game Science at the University of Washington - developing Flash games for "serious" purposes such as education and research.
[Email Gordon]
Chris Hughes is Co-Founder of FlashGameLicense.com and GamerSafe.com. He has spoken at the GDC and Flash Gaming Summit on monetizing and distributing web games. He also has several published articles on the topics of monetizing and distributing web games. He has a BS and MS in Computer Science from Sacred Heart University.
[Email Chris]As the Flash gaming industry matures, new methods of monetization are available to game developers, helping them to generate enough revenue to focus on their craft full-time. Sponsorship has always been a favored route, but as the industry evolves new models are emerging. This panel will discuss traditional sponsorship models as compared to emerging models. Panelists Simon Lachance of Berzerk Studio, Greg McClanahan of Kongregate, and Justin Wong of Mochi Media as well as moderator Chris Hughes of FlashGameLicense.com will look at whether sponsors will retain the influential role they currently enjoy or whether there will be a power shift in favor of the developers, how these different sponsorship models have affected game innovation and development and what we can look forward to as the Flash gaming industry continues to grow.
Chris Benjaminsen is the co-founder of Player.IO, a fast growing technology platform for games developers. Chris is also the co-founder of Nonoba.com, a gaming community where Flash developers and casual game players come together on the web to chat, relax and play innovative single and multiplayer games. Prior to forming Nonoba.com and Player.IO, Chris was CEO and co-founder of BeIT, a development consultancy and production house specializing in online communities and multiplayer games. Chris and his team were responsible for developing creative IT solutions for many large clients including ViaSat, MARS, and Skype.
[Email Chris]Join Chris Benjaminsen on a walkthrough of Everybody Edits, a Flash game built in his spare time, with a recurring monthly revenue of 10.000$. The talk covers everything from social game design to the technical details of the multiplayer, micropayment and database implementations, and ends with a few reflections on how to build (financially) successful Flash games.
Based in Seattle, Washington… Nate has been playing around and working with Flash since 2001 and has worked for a variety of companies including Boeing and T-Mobile USA.Nate Beck will demonstrate how you can take your existing web / Flash games and move them over to mobile to start selling your games on app stores. Nate will also touch on common pitfalls that you will experience in the process of moving to mobile devices.