17 - 19 July 2007
CGA:
SEATTLE 2007
 

CONTENT
CONTACT A SPEAKER

SESSIONS SPECIAL EVENTS SPEAKERS
Keynotes | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z





BIOGRAPHY: Peter Moore
 

PETER MOORE
Corporate Vice President
Microsoft Corporation



As corporate vice president of the Interactive Entertainment Business in the Entertainment and Devices Division of Microsoft Corp., Peter Moore is responsible for leading both the Xbox® and Games for Windows® businesses. Moore’s team also owns driving games development at Microsoft® Game Studios, as well as cultivating relationships with third-party game publishers and developers around the world.

Moore is responsible for establishing industry-shaking alliances, including alliances with industry giant Square Enix and legendary developers Hironobu Sakaguchi (Mistwalker), Yoshiki Okamoto (Game Republic) and Tetsuya Mizuguchi (Q Entertainment), and bringing publishing powerhouse Electronic Arts Inc. onto the Xbox Live™ global video games online service.

Moore joined Microsoft in January 2003, bringing with him more than 20 years of experience and leadership in consumer businesses. Most recently, Moore was president and COO of SEGA of America, where he was responsible for overseeing SEGA’s video game business in North America. Moore played a pivotal role in the company’s decision to change its business strategy to become a platform-agnostic software publisher. At SEGA, Moore also served as senior vice president, a position in which he was responsible for all marketing initiatives, including the launch of SEGA Dreamcast. Before that, Moore was senior vice president of marketing at Reebok International Ltd., where he oversaw a staff of 450, in addition to the global budget. Earlier in his career, Moore was president of Patrick USA, the U.S. subsidiary of the popular French sportswear company, managing all the company’s operations: marketing, sales, finance and distribution.

Moore holds a bachelor’s degree from Keele University, United Kingdom, and a master’s degree from California State University, Long Beach.

email Peter
   
BIOGRAPHY: Steve Youngwood
 

STEVE YOUNGWOOD
Executive VP, Digital Media
MTVN



Steve Youngwood is Executive Vice President, Digital Media, MTVN Kids and Family Group. 

In this role, Mr. Youngwood leads and manages the various MTVN Kids and Family Group brands' expansion across current and future digital platforms. He oversees the day-to-day management of the brands' growing online efforts, including the kids’ targeted websites: Nick.com and Nicktoons.com, the preschool/parenting websites: Nickjr.com, Noggin.com, GoCityKids.com, and recently launched Parentsconnect.com, the teen targeted website, The-N.com, and the portfolio of family gaming websites: Neopets.com and the recently acquired Shockwave.com and Addictinggames.com. Additionally, Mr. Youngwood oversees the Group’s wireless, gaming, interactive television and digital video initiatives.

A nine-year Nickelodeon veteran, most recently the Senior Vice President, Media Products for Nickelodeon and Viacom Consumer Products, Mr. Youngwood was responsible for expanding the Nickelodeon and Viacom Consumer Products portfolio across numerous entertainment platforms, including video games, video/DVD, wireless, records and book publishing. He was a key member of the team that created Tak, Nickelodeon’s first hit original video game property that is now being developed as a TV series; led the growth of Nickelodeon to becoming the number one source of licensed kids’ video games; led the growth of the Nickelodeon and Comedy Central DVD businesses into the top two basic cable brands on DVD with hits like Dora, the Explorer, SpongeBob SquarePants, Chappelle’s Show, South Park and Reno 911; led the team that introduced MTV Networks programming to iTunes, Google and other video distribution platforms; and helped establish the Nick Records label.

Mr. Youngwood first joined the company in 1997 as a Director, Business Development. Previously, he was a consultant at McKinsey and Company in both the United States and Germany.

Mr. Youngwood received a B.A. in history from Yale College and an M.B.A. from Stanford Business School.

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BIOGRAPHY: John Vechey  

JOHN VECHEY
Founder & Director
PopCap Games



In 2000 John Vechey teamed up with Jason Kapalka and Brian Fiete to create one of the first casual game companies: PopCap Games. John has done everything from Biz Dev, CEO, early quality assurance, and now is in charge of PopCap’s portal: PopCap.com.

email John
   
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BIOGRAPHY: Steve Augustino  

STEVE AUGUSTINO
Partner
Kelley
Drye & Warren LLP



Steve Augustino is a Partner in the Telecommunications Practice Group at Kelley
Drye & Warren LLP. Steve joined Kelley Drye in 1996 and helped to create the
firm’s Telecommunications Practice, which is now one of the largest
telecommunications practices in the nation.

In his practice, Steve provides strategic and regulatory advice to all types of
communications service providers, with particular emphasis on advanced services,
competitive policy, and enforcement matters. He regularly represents CLECs, DSL providers,
Internet providers, and enhanced service providers before the FCC, state regulatory commissions, state attorneys general, and federal courts in rulemaking, complaint, and interconnection proceedings. He has experience leading numerous national coalitions in pursuing public policy decisions favorable to competitive providers’ business plans. He once led an industry trade association in enforcing a statutory prohibition on Bell Telephone Company ownership of alarm monitoring companies, which resulted in the FCC declaring over $1 billion in acquisitions to be unlawful. He also has experience in transactional, financing, and bankruptcy matters involving telecommunications carriers and Internet providers.

With over 16 years of experience representing innovative content and service providers, Steve added a Games Specialty to his practice in 2006. The Games Specialty is specifically geared towards addressing mobile and broadband access issues affecting video game developers and publishers. Steve’s expertise in telecommunications helps online and mobile gaming companies meet the business and legal challenges brought on by the intersection of gaming and communications policy in the U.S. Steve received his B.A. from the University of Virginia with highest distinction and graduated magna cum laude from the Georgetown University Law Center. Steve is a member of the “Atari generation” of gamers. His most prized game room possession is his original Asteroids arcade machine.

email Steve

   
BIOGRAPHY: Jason Akel  

JASON AKEL
President
Casual Games Marketing



Jason Akel, formerly a senior marketing executive at Trymedia Systems/Macrovision, now provides strategic marketing and business development consulting services to the casual games industry. Jason’s two-year strong company, Casual Games Marketing, develops for clients the strategy for and manages the execution of large consumer direct marketing, affiliate marketing and on/offline advertising programs. Jason also works with content creators and service providers to secure strategic partnerships and distribution. His clients include Cartoon Network, Boonty Games, Exent, Funkitron, ThwartPoker, TikGames and others. Jason helped build Trymedia Systems into the world leader in games DRM and online distribution to the point of sale to Macrovision in July 2005. He led consumer, affiliate & key partner strategy and professional sered tovices. Jason also played a crucial busdev role in bringing AOL, BitTorrent, Earthlink, Yahoo! Europe and many others into Trymedia. Before Trymedia, Jason served in sales and marketing leadership roles at CheapTickets.com and The Knot. In a prior life, he worked in the motion picture and television industry, as an award-winning independent film producer. Jason is also the chair of the IGDA’s Casual Games Special Interest Group (SIG).

email Jason

   
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BIOGRAPHY: Nolan Bushnell  

NOLAN BUSHNELL
CEO and founder
uWink, Inc.



Nolan Bushnell is CEO and founder of uWink, Inc. He is the founder of Atari Corporation and Chuck E. Cheese’s Pizza Time Theater, and is justifiably revered as the “Father of the Video Game Industry”.

Over the past 20 years, Bushnell has founded numerous other companies, including Catalyst Technologies, the first technology incubator; Etak, the first car navigation system whose mapping is still the basis for car navigation systems today; Androbot, a personal robotics company; and ByVideo, the first online ordering system (1982), which allowed customers to order and pay for product from kiosks. Additionally, he has provided consulting services to numerous corporations, including Commodore International, IBM, Cisco Systems and US Digital Communications.

Bushnell holds several patents on some of the basic technologies for many of the early video games developed and is also the inventor or co-inventor of numerous worldwide patents in various other fields and industries.

Over the years, Bushnell has received numerous awards of distinction, including being named ASI’s “Man of the Year” in 1997, as well as being inducted into the “Video Game Hall of Fame”. In January 2000 Bushnell became one of the first 50 inductees into the Consumer Electronics Association’s “Hall of Fame”, which gave public recognition to his significant contributions to 20th Century technology. Bushnell is also highlighted as one of Silicon Valley’s entrepreneurial icons in “The Revolutionaries”, a historical view of Silicon Valley, which is part of the renowned Tech Museum of Innovation in San Jose, California.
Bushnell received his B.S. in Electrical Engineering from the University of Utah, where he is a “Distinguished Fellow”, and also attended Stanford University Graduate School. With a passion for enhancing and improving the educational process and a desire to motivate others, Bushnell frequently lectures at major universities and conferences throughout the United States, inspiring others with his views on entrepreneurship, creativity.

email Nolan

   
BIOGRAPHY: Daniel Bernstein  

DANIEL BERNSTEIN
President & CEO
Sandlot Games



Daniel Bernstein founded Sandlot Games and has served as President & CEO since its inception in 2002. Sandlot Games is the world’s premier publisher and developer of casual and family-friendly games across a variety of platforms. Daniel is a veteran of the gaming industry and has over ten years of content strategy, game development, publishing and production-related experience having successfully launched over 20 game titles with Kesmai Studios, Monolith Productions and WildTangent. Prior to starting Sandlot Games, Daniel held the position of Director of Product Strategy at WildTangent, where he devised and executed a successful online fee-based games business. An accomplished composer, Daniel also writes music for most of the games developed and published by Sandlot Games. Daniel holds a BS in Computer Science and an MA in Music Composition from the University of Virginia.

email Daniel

   
BIOGRAPHY: Erik Bethke  

ERIK BETHKE
CEO
Go Pets



Erik Bethke has been developing games for over 12 years. During this time, he has worked up the ranks from a junior engineering position to the CEO of Taldren, Inc. in California. He is the founder of GoPets and is currently living in Seoul.

For five years at Taldren, he was responsible for overall corporate operations, leading design and business development. Projects managed at Taldren include theStarfleet Command real0time tactical starship simulator. He acted as the lead designer and producer/executive producer throughout the series, including SFC 1, SCF: Neutral Zone, SFC II: Empires at War, SFC: Orion Pirates and Starfleet Command 3.

Prior to founding Taldren Inc. Erik worked for both large publishers and small developers. Projects include I Have No Mouth And I Must Scream for Cyberdreams, PlanetNET for MPGNet and Caesars Place Windows 95 for Interplay.

Erik is the author of the book Game Development and Production. The book is currently used by the game design departments of at least half a dozen universities and colleges around the world.

email Erik

   
BIOGRAPHY: Brad Borne  

BRAD BORNE
Game Developer
Independent



While still new to the industry, Brad Borne is a veteran of, well, playing video games.  Just out of college and ready to make his mark in the world, Brad compares how he makes video games to scribbling on a piece of paper, which probably explains the style of The Fancy Pants Adventures.

email Brad

   
BIOGRAPHY: Mark Baxter  

MARK BAXTER
Co-Founder/Producer
Gnosis Games / Threewave Software



Mark Baxter was the founder of Gnosis Games, an independent developer focused on delivering top-quality content to mass-market demographics and those with untapped potential.  The studio has developed multiple #1 casual games, including Paparazzi and Private Eye.

In 2005, Gnosis was nominated as the Canada New Media Award's “Most Promising New Company of the Year”.  The company was recently sold to Threewave Software, an industry-leading “Triple-A” multiplayer game studio, and is now an approved Microsoft, Sony and Nintendo developer.

Mark has been in the Games and New Media industry for over eight years, in a variety of roles including: CG Artist, Creative Director, Producer and Officer.  He has also been a Director and Production Manager for numerous art and performance events over the past nine years.

Mark is very involved in the New Media industry and is an active member of several Program Advisory Committees including New Media BC, the Vancouver International Digital Festival (VIDFest), and the Art Institute of Vancouver.

email Mark
   
BIOGRAPHY: Anthony Borquez  

ANTHONY BORQUEZ
VP Online & Mobile
Biz Development
Konami



Anthony Borquez is the Vice President for Online and Mobile Business Development at Konami Digital Entertainment.  His responsibilities include identifying new business opportunities across multiple platforms, content strategy, technology innovation, and digital distribution.  He is currently developing a strategy to leverage Konami’s back catalog of products for the online market.  Additionally, Anthony’s team is evaluating digital distribution models enabling consumers to purchase online and mobile content from a variety of digital platforms.  Prior to joining Konami, Anthony was Founder/CEO of Blue Label Games, a Los Angeles based online and mobile game developer acquired by Konami in 2006.  Before starting Blue Label, Anthony co-founded Spacient Technologies, an enterprise mobile workforce management company that was later acquired by Trimble, an industry leader in GPS technology.

Anthony has been teaching at the University of Southern California since 1994.  He has designed nine video game courses and currently teaches Video Game Production to Engineering, Cinema, and Business students.  In 2003, he started an annual high school summer program in Video Game Design that attracts students nationwide.  Anthony received his Undergraduate, Masters, and Doctoral Degrees all from the University of Southern California.



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BIOGRAPHY: Mark Cottam  

MARK COTTAM
CEO
MumboJumbo



As CEO of MumboJumbo, Mark brings over 20 years of industry experience to the company.  Mark is responsible for the global operations of the business with a focus on retail sales.  Under Mark’s direction, MumboJumbo has become a leading developer of games for online distribution and the preferred publisher of premium casual games for the retail channel. 

Prior to joining MumboJumbo, Mark served as Chief Operating Officer and Vice President of Sales and Marketing at Moto1.net, where he lead the company's successful development and deployment of its motorsports portal and online racing series.  Additionally, Mark has held management positions at MacPlay, Dragon Systems, PowerHouse Entertainment, ParSoft Interactive, CyberMedia and XTree Company.

email Mark



   
BIOGRAPHY: Kate Connally  

KATE CONNALLY
VP
Addicting Games
Atom Entertainment

Kate Connally manages the AddictingGames business at Atom Entertainment. AddictingGames.com is the leading source for the web's best free online games. Over 12 million casual gamers visit the site monthly. Prior to her role with AG, Connally launched and lead product marketing for Shockwave.com's downloadable games business and has managed business development for the company.

Prior to Shockwave.com, Connally was an Associate at Advent International, a private equity firm, from 1996 to 1998 and an analyst at Volpe, Welty and Co., a boutique investment bank from 1994 to 1996. She has an AB degree with honors from Princeton University.

email Kate

   
BIOGRAPHY: Austin Chang  

AUSTIN CHANG
Director of Strategy and Operations
MTV Online Games



Austin Chang (Director of Strategy & Operations) manages the Online Games group at MTV Networks (MTV, MTV2, VH1, Comedy Central, CMT and MTV International). The Online Games group develops games covering everything from viral topical games, small scale online games, downloadable games, multiplayer games, and large scale game destinations as well as robust game services connecting people together and providing the glue to keep people coming back. In addition, the Online Games group develops, publishes, and licenses games/branded content for distribution and syndication where ever people play games.

Outside of MTVN, Austin is also an Adjunct Professor at Parsons School of Design where he teaches game design and interactive design in the MFA and BFA Communication, Design and Technology department. Austin has an undergraduate degree from Williams College and graduate degrees from the Rhode Island School of Design and Parsons School of Design.

email Austin



   
BIOGRAPHY: Robert Carroll  

RUSSELL CARROLL
Game Producer
TableStar Games



 

email Robert



   
BIOGRAPHY: Jason Coleman  

JASON COLEMAN
VP Software
Big Huge Games



As a founding partner and VP of Software, Jason Coleman leads the programming effort for Big Huge Games. With 12 years of industry experience, Jason continues to thrive on the ever-changing landscape of game development and on working with some of the coolest, most creative people on the planet.

Taking a break from graduate school in the summer of 1994, Jason took a temporary job as a tester at Microprose where he helped test Sid Meier's Colonization to completion. Within a week, he had fallen in love with the industry and the people, and was soon requesting a year off from his studies. While working in Quality Assurance (the mail-room of its day), Jason morphed his Fortran knowledge into C skills and soon found himself working directly with Brian Reynolds on the completion of Sid Meier's Civilization II.

In 1996, Jason left Microprose to become Firaxis' first employee. With the "many hats" prerequisite of working for a startup, Jason set up the network, managed the hardware, and coded the core engine for both Sid Meier and Brian Reynolds to whatever specification they required. This enabled the development of both Sid Meier's Gettysburg! and Sid Meier's Alpha Centauri.

In 2000, Jason left Firaxis to found Big Huge Games with Brian Reynolds, Dave Inscore, and Tim Train, with the rather simple goal of making AAA games that are both critical successes and commercial blockbusters. Jason was the Lead Programmer on both Rise of Nations (2003) and Rise of Legends (2006).

Jason holds a Master's in Physics from the University of North Carolina at Chapel Hill and a BA in Physics from Johns Hopkins University.

email Jason



   
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BIOGRAPHY: Kenny Dinkin  

KENNY DINKIN
Vice President & Executive Producer
PlayFirst



As Vice President and Executive Producer, Kenny Dinkin oversees the PlayFirst games portfolio, including content acquisition, creative direction, and game production. Kenny brings over twelve years of success in consumer technology where he has designed, produced, and directed design on a wide array of award-winning consumer products and interactive platforms. Prior to joining PlayFirst, Kenny was the worldwide head of product design for The Learning Company/Broderbund, where he was creative lead for a portfolio of premiere children's software brands, including Reader Rabbit, Carmen Sandiego, and KidPix as well as licensed properties such as Scooby-Doo, Strawberry Shortcake, Batman, Powerpuff Girls, and Arthur. A visual artist, writer, musician, game designer, and avid comic book reader, Kenny was also the co-creator of the critically acclaimed, top-selling brand The ClueFinders. Kenny earned a Bachelor's degree in History from Brown University and an M.F.A. in Fine Arts from the University of Pennsylvania's School of Design.

email Kenny



   
BIOGRAPHY: Don Daglow  

DON DAGLOW
President and CEO
Stormfront Studios Inc.



Don Daglow has served as president and CEO of Stormfront Studios since founding the company in 1988.  In 2003 he received the CGE Award for “groundbreaking achievements that shaped the Video Game Industry,” and Electronic Games has called him “one of the best-known and respected producers in the history of the field.”  Stormfront's major titles include the action-adventure Eragon, The Lord of the Rings: The Two Towers (based on the film by Peter Jackson), EA Sports’ NASCAR Racing and Madden NFL Football, and the original Neverwinter Nights on AOL.  Prior to founding Stormfront, Don served as director of Intellivision game development for Mattel, as a producer at Electronic Arts, and as head of the Entertainment and Education division at Broderbund.  He designed and programmed the first-ever computer baseball game in 1971 (now recorded in the Baseball Hall of Fame in Cooperstown), the first mainframe computer role-playing game ("Dungeon" for PDP-10 mainframes, 1975), the first sim game (Intellivision Utopia, 1981) and the first game to use multiple camera angles (Intellivision World Series Major League Baseball, 1983).  Don co-designed Computer Game Hall of Fame title Earl Weaver Baseball (1987) and the first massively multiplayer online graphic adventure, the original Neverwinter Nights for AOL (1991-97).  He was elected to the Board of Directors of the Academy of Interactive Arts and Sciences in 2003 and again in 2007.  He also is a past winner of the National Endowment for the Humanities New Voices playwriting competition.  Don  holds a BA in Writing from Pomona College and an Ed.M. from Claremont Graduate University.

email Don



   
BIOGRAPHY: David Dunham  

DAVID DUNHAM
Development Manager
RealNetworks Inc., GameHouse Division



David Dunham is Development Manager at GameHouse Studios, which he joined in 2002. He’s worked on nearly 50 titles, including Word Slinger, SCRABBLE, and Super Collapse III. He also created A Sharp’s award-winning King of Dragon Pass, and Jigsaw Strategy Game for the Newton.

David has developed user-focused software on a number of platforms, such as Acta and Opal for Macintosh, and Newton Book Reader and Newton Press.

email David



   
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BIOGRAPHY: Chris Early  

CHRIS EARLY
Product Unit Manager
Microsoft Casual Games



Chris Early is product unit manager for Microsoft Casual Games. A gaming industry veteran, Chris leads Microsoft’s Casual Games in expanding Microsoft’s casual gaming audience and game experiences across multiple platforms. Microsoft’s approach to casual gaming reaches beyond the traditional online segment, tapping into diverse markets that span MSN Games, Windows Live Messenger Games, Windows Games and Xbox LIVE Arcade. 

Prior to joining Microsoft, Chris served as chief operating officer of GameSpy and executive vice president and general manager of Mplayer. Chris holds a BA in Economics and International Management from Claremont Men’s College.

email Chris



   
BIOGRAPHY: Jon Estanislao  

JON ESTANISLAO
Senior Manager of Online Publishing Activision



Jon Estanislao is Senior Manager of Online Publishing at Activision, leading the strategy and business for downloadable games, downloadable content, and digital distribution of retail PC products.  Jon was previously the senior manager of business development for emerging platforms at Activision.  In this role, he was responsible for creating opportunities for mobile, interactive TV, and online PC/console gaming, and developing strategies to leverage Activision’s content on those platforms.

Formerly, Jon was a strategy manager in the Communications, Media and Entertainment practice of Accenture LLP.  He specialized in the interactive entertainment industry and assisted clients, including console manufacturers and software publishers, with online strategies, competitive analysis, market entry, financial analysis, and customer relationship management.

Jon was one of the original steering committee founders on the International Game Developers Association’s (IGDA) Online Games Committee, an assistant editor of the mobile games section of the 2004 IGDA online games white paper, and was vice-chairperson of the committee for the 2003 IGDA online games white paper.

email Jon



   
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BIOGRAPHY: Nick Fortugno  

NICK FORTUGNO
Co-Founder/CCO
Rebel Monkey



Nick Fortugno is the Co-Founder and Chief Creative Officer of Rebel Monkey, a casual game company based in New York City. Prior to founding Rebel Monkey, Nick worked as a designer, writer and project manager on dozens of digital and nondigital games. While Director of Game Design at Gamelab, Nick was the lead designer on the genre-defining hit Diner Dash, as well as the award-winning serious game Ayiti: The Cost of Life. As a member of the Playground design team, Nick was a co-creator of the Big Urban Game, a groundbreaking large-scale, city-wide game for the cities of St. Paul and Minneapolis in fall 2003. In September 2006, Nick was a co-founder, organizer, and designer of the first Come Out and Play Street Games Festival in New York City. He also works at Parsons The New School of Design teaching game design and interactive narrative design, and assisting in the development of the school's game design curriculum. His most recent writing can be found the Second Person compilation, published by MIT Press.

email Nick



   
BIOGRAPHY: Lou Fawcett  

LOU FAWCETT
Head of Casual Games
Eidos Interactive Ltd



Lou has held a variety of senior industry sales, marketing and business development posts and now runs the recently created Casual Games division at Eidos where she is responsible for all aspects of publishing boxed casual retail titles on all formats.

Lou’s career spans nearly 15 years in the home entertainment, media and games industries, including most recently as Vice President of Business Development for Climax Group. In 2002, Lou co-founded leading games agency Symbiosis Media, representing global and domestic brands such as Adidas, Masterfoods and Nestle and delivering high-profile campaigns for the likes of Microsoft, Sony, Ubisoft and VU Games.

Prior to this, Lou was at the forefront of digital distribution, rolling out Infogrames’ European broadband strategy with over 30 leading European ISPs and telcos and at Hasbro Interactive was responsible for the delivery of multi-million dollar sales targets throughout Europe and Latin America.

email Lou



   
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BIOGRAPHY: James Gwertzman  

JAMES GWERTZMAN
Director of Business Development
PopCap Games



James Gwertzman leads PopCap Games’ operations throughout the Asia Pacific region, a key market for PopCap as it expands its leadership role in producing hit casual games beyond the United States.

Prior to his current role, Mr. Gwertzman was Director of Business Development for PopCap in the United States where he was responsible for identifying and capturing new business opportunities for PopCap as well as managing relationships with PopCap’s key partners.
Mr. Gwertzman joined PopCap Games in 2005 when it acquired Sprout Games, the casual game studio he co-founded and managed, and creator of best selling games such as Feeding Frenzy and Pizza Frenzy. Mr. Gwertzman has also cofounded the console game developer Escape Factory. Previously he worked at Microsoft in a variety of roles, including Director of Online Marketing for Microsoft Asia, based out of Tokyo. James is a member of the IGDA Casual Games SIG Steering Committee, and is a frequent speaker at industry events. James graduated from Harvard with a degree in Computer Science.

email James



   
BIOGRAPHY: Jim Greer  

JIM GREER
Founder and CEO
Kongregate



Jim Greer is the founder and CEO of Kongregate, a startup aiming to become the leading user-generated web games community.

Jim has been in the games industry since 1991 and his credits include Ultima 7-8 (Origin) and NetStorm: Islands at War (Activision). In 2000 he started his web games career at Shockwave.com and moved to Electronic Arts in 2001, where he remained until founding Kongregate in 2006. As Technical Director for Pogo, he led the game and web development teams for both the free and subscription service, as well as launching development of connected downloadable titles.

Jim has spoken at both casual and core game conferences, and contributed to Game Programming Gems III. He holds a BA in Computer Science from Princeton University

email Jim



   
BIOGRAPHY: Juan Gril  

JUAN GRIL
Studio Manager
JoJu Games



Juan Gril heads the game development studio at Joju Games, overseeing both
business and game development. Joju Games produces casual games for a
variety of platforms and distribution methods including web, downloadable,
PC, console and mobile phone. Joju Games also produces custom games for
clients such as RealNetworks, MTV Networks, Comedy Central, and Nickelodeon.
Prior to founding Joju Games, Juan worked at Yahoo! Games, leading content
acquisition for downloadable games and community management of multi-player
games. He was also the head of the Yahoo! Games Studios.

Juan is one of the editors of the yearly IGDA Casual Games White Paper and
is a frequent speaker and advisor at industry events. Juan holds a BFA in
Electronic Media from the University of Illinois.

email Juan

   
BIOGRAPHY: Erik Goossens  

ERIK GOOSSENS
VP Game Content
RealNetworks Inc.



As Vice President of Game Content at Real Networks, Erik manages  the overall PC-based content strategy for the games group including Real Arcade.  He also oversees publishing and licensing content for Real’s studios -- Zylom and GameHouse -- as well as Real’s South American  casual games destination Atrativa. 

Prior to joining Real, Erik Goossens gained experience in casual gaming at Gamegate.com.  He left Gamegate.com to co-found Zylom, which grew to be the  largest casual games destination in Europe today.  Headquartered in Eindhoven, Zylom was acquired by RealNetworks in 2006.  Erik holds a business degree from the Eindhoven University.

email Erik

   
BIOGRAPHY: Jay Greene  

JAY GREENE
Seattle Bureau Chief
BusinessWeek



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BIOGRAPHY: Paul Heydon  

PAUL HEYDON
Managing Director
Avista Partners



Paul previously served as Managing Director at Unity Capital, a firm he founded in London in December 2004 advising on the Digital Media sector. Prior, Paul was the Head of Interactive Entertainment at Commerzbank Securities for about 4 years where he had global responsibility for the interactive entertainment sector. Prior to Commerzbank, Paul was on the media team at ING Barings for 2 years. Paul has helped media companies globally on transactions with a total value of over $1 billion. Paul has worked on a variety of transactions including cross-border M&A, IPO’s, convertible bonds, private placements and strategic advisory with many media companies including: Infogrames, Ubisoft, Canon Europe, Criterion Software, Endemol, Teliasonera International Carrier, and Lionhead. Mr. Heydon earned both a MBA and a HBA from the Ivey School of Business at the University of Western Ontario in Canada.

email Paul

 

   
BIOGRAPHY: Arthur Humphrey  

ARTHUR HUMPHREY
Founder and CEO
Last Day of Work



Arthur is founder and CEO of Last Day of Work, a San Francisco based developer of games for the casual audience. Last Day of Work has created an uninterrupted string of hits, including Fish Tycoon, the popular Virtual Villagers series, and the upcoming Plant Tycoon. Arthur started creating games on his VIC-20, including a lovely Pengo clone for ‘public domain’ release. In his spare time he plays even more games, both casual and core. Arthur holds a Bachelor in Business from UCLA and a Bachelor in Computer Science from Hayward State University, and has a level 70 Druid in World of Warcraft.

email Arthur

 

   
BIOGRAPHY: Chris Houzer  

CHRIS HOUZER
Product Manager
RealNetworks Inc.



Chris Houtzer is the Senior Product Manager in the Games group at RealNetworks, where he's primarily responsible for building the North American advertising business for RealArcade and GameHouse. Prior to joining Real in 2004, Chris was Senior Manager of Business Development at WetFeet in San Francisco where he developed a successful online subscription service for University Career Centers. In 2000, Chris sold InternshipPrograms.com, a company he started out of college to WetFeet. Chris holds a B.A. in Economics and Management from Albion College.

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BIOGRAPHY: Rana Hirschfield  

RANA HIRSCHFIELD
Director Distribution & Merchandising
Macrovision




In her role as director of merchandising for Macrovision, Rana Hirschfield oversees worldwide online videogame distribution for the company’s leading games partners, including Yahoo!, AOL, Gametap, Gamestop, Sierra Online, Eidos, PopCap, and many others. Rana's areas of expertise include content merchandising, consumer marketing, advertising and the creation of innovative programs to enable publishers and distributors to reach core and casual PC gamers. Previously, Rana spent several years at IGN Entertainment, where she was a strong advocate for paid content models during the launch of IGN Insider, one of the Internet’s premiere content subscription programs. Rana has more than 8 years experience in the videogame industry, and holds a BS from CSU Fresno in Business Administration and Marketing.

email Rana

 

   
BIOGRAPHY: David Haddad  

DAVID HADDAD
Senior Vice President
Sierra Online/Vivendi Games




David Haddad is senior vice president of Sierra Online, a division of Vivendi Games. Haddad oversees Sierra Online’s global product marketing, sales, live production and business development initiatives for PC platform and console downloadable titles.  

Prior to joining Sierra Online, Haddad was executive vice president of Business Development for The Hatchery, a family-focused media entertainment company.  Haddad led the company’s business development initiatives, operations and business strategy and was  responsible for scouting and acquiring intellectual properties for development.

Haddad has held executive positions in companies from startups to Fortune 500 companies.  Before The Hatchery, Haddad was president and chief operating officer of Liveplanet Inc., an entertainment company that developed integrated programming designed to leverage the power of traditional media with new media.  Haddad led operations, marketing, strategy and investor relations.

Previously, Haddad held positions with eToys.com including president and executive vice president of New Channels.  Haddad was also co-founder and CEO of eParties.com, a Web-based store and e-invitation service which was sold to eToys in 2000. 

Before founding eParties.com Haddad also served as divisional President of  Mattel Toys, overseeing its Mattel Media and interactive toy division.  Haddad  also served as vice president and publisher of the Walt Disney Company’s  children’s publishing  division.  

Haddad holds a master’s of business administration in marketing and finance from t